You know the Routine II by Camelot
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- -(C) JEFF/VIRUZ-A - BBBBDMBBBBQSUX[ %X%'***Y* - - - -(C) JEFF/VIRUZ-A - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -
- - -(C) JEFF/VIRUZ-A - ...ON YOUR TOUR ROUND THE CAMELOT AMUSEMENT PARK, YOU HAVE REACHED THE MAGIC CARPET RIDE!... SO GET IN LINE, AND REMEMBER TO PUT YOUR BELONGINGS IN ZIPPED POCKETS OR YOUR SOCKS!... CREDITS GOES LIKE THIS... JEFF FOR THE TUNE, VIC FOR THE LOWER GFX, AND CRUZER FOR CODE'N'FONT... THIS EFFECT IS AN IMPROVED VERSION OF A ROUTINE I MADE FOR A DEMOTION DEMO IN 1991... BACK THEN IT ONLY CONTAINED 4 COLORS, SO THIS ECI VERSION IS QUITE AN IMPROVEMENT I THINK, ALTHOUGH IT WOULD BE NICE IF IT HAD BEEN A BIT LARGER. BUT - THINK IT WOULD BE IMPOSSIBLE TO MAKE IT MUCH MORE THAN A CHAR WIDER OR SOMETHING LIKE THAT. THE CURRENT SIZE IS 17X7, OR 119 BARS, IF YOU'RE INTO SPECIFIC SPECS LIKE THAT. I THINK THIS VERSION IS ALSO CLOSER TO THE AMIGA ROUTINE I ORIGINALLY BASED IT ON, ALTHOUGH I HAVEN'T SEEN THAT DEMO SINCE BACK IN 1990-91. I DON'T EVEN REMEMBER WHAT DEMO IT WAS, SO IF YOU HAVE ANY IDEA, PLEASE DON'T HESITATE TO CONTACT ME, OR POST IT IN A COMMENT ON CSDB, POUET, C64.CH, COMP.SYS.CBM, ALT.C64, ALT.NERD.OBSESSIVE, OR SOMEWHERE LIKE THAT!.... - EWHERE LIKE THAT!.... -
- -(C) JEFF/VIRUZ-A - K NJ .K NJ .K NJ .K NJ .K NJ .K - =;8641/-+(&$" ^][YWVTRQONMKJIHGFEDDCBBAA - AABBCDDEFGHIJKMNOQRTVWY[]^ "$&(+-/1468;= - =;8641/-+(&$" ^][YWVTRQONMKJIHGFEDDCBBAA - AABBCDDEFGHIJKMNOQRTVWY[]^ "$&(+-/1468;= -
YOU KNOW THE ROUTINE 2/CAMELOT - -(C) JEFF/VIRUZ-A - ICE-WRITER V2.0 CODED BY ICEBALL OF MEC! - - YOU KNOW THE ROUTINE 2/CAMELOT - - " IS MENTIONED! =) - - Q: WHY ISN'T IT A TRACKMO? A: BECAUSE... - IT TAKES MORE TIME TO MAKE A TRACKMO => LESS TIME FOR CODING EFFECTS. - NON-IRQ LOADERS ARE FASTER. - THE USER CAN DECIDE WHEN TO GO ON. - IT'S NICE WITH A LITTLE BREAK BETWEEN THE PARTS, WHERE YOU CAN REFLECT AND GET READY FOR THE NEXT ONE. - IT'S OLDSKOOL, AND OLDSKOOL IS KOOL! AND TO ELABORATE A BIT... WHAT I LIKE ABOUT C64 CODING IS FIRST AND FOREMOST TO TRY GETTING IDEAS FOR NEW EFFECTS. SECOND OF ALL I LIKE TO IMPLEMENT THEM, SO I CAN SEE IF MY IDEAS WORK "IRL". I ALSO LIKE TO OPTIMIZE THE ROUTINE, PLAY AROUND WITH PARAMETERS AND COLORS, AND TWEAK IT TO MAKE IT LOOK THE BEST. BUT THEN THE FUN STOPS, AND THE AGONY BEGINS. NOW WE NEED SOME CRAP LIKE LOGOSAND SCROLLS TO FILL THE SCREEN, ASWELL AS A LOADER, UNLESS IT'S THE LAST PART OF THE DEMO. ALL OF THIS TAKES UP VALUABLE AND SCARCERESOURCES LIKE MEMORY AND RASTERTIME, AND SINCE MY ROUTINES OFTEN USE 100% OF THE C64'S RESOURCES, IT BECOMES TRICKY TO FIT IN THESE THINGS WITHOUT COMPRO- MIZING THE EFFECT. IT ALSO TAKES TIME TO GET IT RIGHT AND FIX BUGS. TIME THAT COULD HAVE BEEN USEDFOR CODING NEW EFFECTS. I HAVE AN EVER GROWING LIST OF IDEAS FOR C64 ROUTINES, CURRENTLY WITH ABOUT 80 OF THEM. AND I WOULD MUCH RATHER GO ON CODING SOME OF THEM, THAN WASTING MORE TIME THAN I NEEDON ALLREADY FINISHED ONES. AND TRACKMOS NEED EVEN MORE SLAVEWORK THAN SPACEMOS, SINCE YOU NEED EXTRA LOA-DER-FX AND STUFF, AND SINCE EVERYTHING HAS TO FLOW SEAMLESSLY WITHOUT ANY LITT-LE BUGS. SO, TO END THIS RANTING, NOW YOU KNOW WHY I DON'T LIKE MAKING TRACKMOS. HOPE YOU ENJOY THE DEMO ANYWAYS! AND FINALLY - REMEMBER THAT PIRACY KILLSTHE DEMOSCENE! SO STOP ILLEGAL DISTRIBU-TION OF DEMOS NOW!!! =) /CRUZER CAMELOT - CAMELS 'R' US! - - -(C) JEFF/VIRUZ-A - ICE-WRITER V2.0 CODED BY ICEBALL OF MEC! - YOU KNOW THE ROUTINE 2/CAMELOT - ( A SPRINGTIME CLEANOUT OF OLD AND UN- - D FINISHED ROUTINES, PUT TOGETHER IN A - D HURRY IN ORDER TO MAKE IT TO THE BREAK- POINT PARTY IN GERMANY, EASTER 2004. - ] VIC/CAMELOTMUSIC - V FANTA/OXYRON/PLUSH - Q DRAX/CREST/MON/VIBRANTSSCROLLTEXTS - Y SLAMMER/CAMELOTNOTER TUNE - ( ALSO THANKS TO OTHER ACTIVE CAMELS LIKE TGD AND DUCK LAROCK FOR CREATIVE INPUT! - ) FOR AN OPTIMUM LISTENING EXPERIENCE, USEA 6581 SID! - ( A LITTLE EXPERIMENT I MADE ABOUT 4 YEARSAGO, WHERE THE IDEA WAS TO SEE IF IT WASPOSSIBLE TO DRAW A CAMELOT LOGO WHERE ALL HORIZONTAL LINES WERE "CONVEX", I.E.HAD NO HOLES IN THEM, SO IT COULD BE - D ZOOMED WITH AN OBJECT ZOOMER SIMILAR TO THE ONE RAZ/CML MADE FOR "CAMEL PARK". THE ROUTINE ITSELF ENDED UP QUITE DIFFE-RENTLY THAN RAZ'S ONE, SINCE IT'S USING HARDWARE BASED GFX, WHICH MAKES IT - F FASTER, BUT ALSO LESS WIDE. - 5 THE SIZE OF THE LOGO SOURCE IS 256X1024 PIXELS, AND THIS MAKES IT QUITE SMOOTH LOOKING WHEN ZOOMING. - ; THE BORDER SPRITES ARE IN A NEW MODE, WHICH I HAVE CHOSEN TO CALL "MULTICOLOR OVERLACE" - BASED ON CRESTS OVERLACE - D SCROLLER FROM "ICE CREAM CASTLE". - ANOTHER RIPOFF OF AN OLD KAMEL-ROUTINE, THIS TIME FROM SLAMMERS SIMILAR PART IN "PRODUKTHANDLER KOM HER" FROM 1992. - - I HAD ORIGINALLY A LOT OF PLANS FOR THISEFFECT, LIKE A FIVE COLOR VERSION, A - D SLOPING FULLSCREEN SCROLLER OVER THE - D WHOLE SCREEN, AND STUFF LIKE THAT, BUT DUE TO LAZYNESS IT HASN'T HAPPENED SO FAR, AND SINCE THIS ROUTINE IS NOW FOUR YEARS OLD, I DECIDED IT WAS TIME TO RE- LEASE IT. - GUESS YOU'LL FIND ALL THE TECH-INFO YOU NEED IN THE SCROLLER, SO I SEE NO REA- SON TO REPEAT IT ALL HERE. - 6 NOTE TO ALL HARDCORE CODERS: - " IS MENTIONED! =) - ( FUN WITH SINE DOTS, EXCLUSIVE OR, AND SILLY SPRITES. - QUITE FAST I THINK, CONSIDERING THE NUM-BER OF DOTS AND RESOLUTION. I DON'T - E THINK I HAVE SEEN AN EFFECT LIKE THIS ONTHE C64 B4 ATLEAST. - = SADLY, LIKE MOST OTHER ROUTINES IN THIS DEMO I DID'T GET TO USE ALL MY IDEAS FOROPTIMIZATION, WHICH MEANS THAT IT COULD HAVE BEEN EVEN FASTER. - : BUT LIKE LAST TIME, I INTEND ON RELEA- SING THE SOURCE CODE, AFTER A BIT OF DE-SPAGHETTIFYING. AND SINCE THE IDEAS ARE INCLUDED AS COMMENTS, THERE'S ALWAYS THEPOSSIBILITY OF SOMEONE ELSE IMPLEMENTINGTHEM, SO THEY'RE NOT COMPLETELY WASTED. - ( IMO THE MOST 1337 AND R0XX0RING PART OF YKTR2, BCAUSE OF THE NEW INVENTION - F CALLED EXPANDED BORDERS! =) - 5 AND BESIDES THIS IT FEATURES THE 1ST 16 COLOR PLASMA IN STANDARD MULTICOLOR RES-OLUTION EVER, AFAIK! - < I GUESS THE PREVIOUS RECORD WAS 7 COLORSSO IT'S MORE THAN A DOUBLING! - 3 IF YOU WANNA IMPROVE THIS ROUTINE, I - D GUESS SIZE IS THE KEYWORD, BUT IT'S - E GONNA BE VERY HARD, IF NOT IMPOSSIBLE! (THERE WAS THAT MAGIC WORD AGAIN! =)) - Q: WHY ISN'T IT A TRACKMO? - - IT TAKES MORE TIME TO MAKE A TRACKMO - D => LESS TIME FOR CODING EFFECTS. - . - NON-IRQ LOADERS ARE FASTER. - 3 - THE USER CAN DECIDE WHEN TO GO ON. - , - IT'S NICE WITH A LITTLE BREAK BETWEEN THE PARTS, WHERE YOU CAN REFLECT AND - D GET READY FOR THE NEXT ONE. - 3 - IT'S OLDSKOOL, AND OLDSKOOL IS KOOL! - AND TO ELABORATE A BIT... - 7 WHAT I LIKE ABOUT C64 CODING IS FIRST AND FOREMOST TO TRY GETTING IDEAS FOR NEW EFFECTS. - SECOND OF ALL I LIKE TO IMPLEMENT THEM, SO I CAN SEE IF MY IDEAS WORK "IRL". - , I ALSO LIKE TO OPTIMIZE THE ROUTINE, - D PLAY AROUND WITH PARAMETERS AND COLORS, AND TWEAK IT TO MAKE IT LOOK THE BEST. - * BUT THEN THE FUN STOPS, AND THE AGONY BEGINS. NOW WE NEED SOME CRAP LIKE LOGOSAND SCROLLS TO FILL THE SCREEN, ASWELL AS A LOADER, UNLESS IT'S THE LAST PART OF THE DEMO. - ALL OF THIS TAKES UP VALUABLE AND SCARCERESOURCES LIKE MEMORY AND RASTERTIME, AND SINCE MY ROUTINES OFTEN USE 100% OF THE C64'S RESOURCES, IT BECOMES TRICKY TO FIT IN THESE THINGS WITHOUT COMPRO- MIZING THE EFFECT. - . IT ALSO TAKES TIME TO GET IT RIGHT AND FIX BUGS. TIME THAT COULD HAVE BEEN USEDFOR CODING NEW EFFECTS. I HAVE AN EVER GROWING LIST OF IDEAS FOR C64 ROUTINES, CURRENTLY WITH ABOUT 80 OF THEM. AND I WOULD MUCH RATHER GO ON CODING SOME OF THEM, THAN WASTING MORE TIME THAN I NEEDON ALLREADY FINISHED ONES. - 6 AND TRACKMOS NEED EVEN MORE SLAVEWORK THAN SPACEMOS, SINCE YOU NEED EXTRA LOA-DER-FX AND STUFF, AND SINCE EVERYTHING HAS TO FLOW SEAMLESSLY WITHOUT ANY LITT-LE BUGS. - SO, TO END THIS RANTING, NOW YOU KNOW WHY I DON'T LIKE MAKING TRACKMOS. - / HOPE YOU ENJOY THE DEMO ANYWAYS! - 0 AND FINALLY - REMEMBER THAT PIRACY KILLSTHE DEMOSCENE! SO STOP ILLEGAL DISTRIBU-TION OF DEMOS NOW!!! =) -